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Motorica | Stockholm, Stockholm County, Sweden | Salary not specified
Source: JobsPipe
Role snapshot
Motorica is at a breakthrough moment We are changing how games are animated. By combining proprietary motion capture data with state-of-the-art diffusion models, we let studios generate AAA-quality character animation in minutes instead of weeks, at a fraction of the traditional cost. Animators keep full control over style, timing and transitions, and export straight into Unreal, Unity, Maya and Blender. Our technology is already used by some of the biggest names in gaming, and demand from major studios is growing fast. The role in one line You own our performers and their performances from end to end: who we cast, how they are briefed and rehearsed, how they are directed on the stage, which takes we keep, and how they get better over time. Everything we capture trains Motorica’s motion models, so the performance you draw out of a person is the product. Reports to: Head of Animation The performer process you run
What you bring
Nice to have
Success looks like The right performers on the stage, prepared before they arrive, directed to clean and expressive takes with fewer wasted ones, and a growing performer pool that improves session over session. Around that, a shoot team and standards that hold as Motorica grows.
Work resources
Application checklist
A quick checklist to help candidates submit a clearer, more complete application.
Read resource