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120ft | Stockholm, Stockholm County, Sweden | Salary not specified
Source: JobsPipe
Required Skills
Role snapshot
Snapshot The mission of 120ft Factory is to start the new western industrial revolution. Our core thesis is that the computational challenges of architecting a real-world autonomous factory are isomorphic to simulating massive, open-world factory games. We need a game engine for the real world. Description As the AI Systems Architect, you will view our factory not as metal and wires, but as a massive, real-time strategy game. Your mission is to build the 'Factory Tick', the core deterministic simulation loop that orchestrates the entire economy of our manufacturing cells. In simulation and game engine architecture, a "tick" is a single iteration of the update loop (e.g., happening 60 times a second). However, a Factory Tick is a specific, massively complex version of this concept designed to solve the "Many-Body" logistics problem. You will apply Data-Oriented Design (DOD) and Entity Component Systems (ECS) to handle millions of discrete states, resource routing, queue prioritization, and agent pathfinding. You don't need to know how to bolt a robot together; you need to know how to orchestrate a stochastic, multi-agent world into a highly optimized, predictable logic engine. Responsibilities
Requirements
Preferred Qualifications
Compensation We offer a competitive base salary paired with a equity grant for founding engineers.
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Application checklist
A quick checklist to help candidates submit a clearer, more complete application.
Read resource